Fixed the issue with the Fertilizer Silo was not buildable when the Hacienda farm was blueprinted.Fixed an exploit that allowed players to move farm modules via the Relocate Tool out of bounds of their farms. Fixed an exploit that allowed players to construct buildings and modules the player hadn’t unlocked yet by using stamps.Fixed a specific New World island that had a non-buildable area.Fixed an issue that reset the text language to English when restarting the game.Fixed a memory leak that occurred when the AI unsuccessfully tried to build roads near rivers.Follow this link for more information and examples on these points.Enabled using conditions to check if a mod exists in any patch – not only assets.xml patches.Enabled linking files by adding a text file with the extension.world_map_01.fc, by adding an XML file with the same name plus. world_map_01.cfg, by adding an XML file with the same name plus. Enabled patching data/infotips/export.bin by adding an patch file to the mod.Made modded key bindings functional again.Added support for the "National Park" Pack Cosmetic DLC.You will need to login to mod.io in order to download or upload mods.Modders can upload their mods on the mod.io website.There, you can browse through any of the mods currently uploaded to mod.io and subscribe to them to prompt an automatic download.You will need to accept the Legal Disclaimer to access the mod browser.The mod browser can be accessed from the main menu of the game.Added a mod browser to the game in collaboration with mod.io.
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